Pre-Conference Workshop 2018
PSMLA 2018
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Description:
Currently, digital games are being recognized as new contexts, spaces, and means for language learning. When deciding to use digital games in the classroom, we most often think of the learners playing the game. Strategically-designed ‘wrap-around’ activities can be useful for making gameplay meaningful and relevant to the language learning process. In addition, designing our own games with specific goals and authentic contexts can also motivate our students and become powerful language learning tools. During the workshop, participants will explore commercial and educational games for language learning that are aligned with Bloom’s Taxonomy. In addition, participants will play social impact games about real-world issues, design a simple game with free digital tools, and brainstorm ideas for gamifying a lesson, a unit, or an entire curriculum. After the workshop, participants will head to Duolingo Headquarters to learn about Duolingo’s offering for educators. They will explore the Duolingo curriculum and the educator platform Duolingo for Schools. They will also get sneak peeks at some of Duolingo’s newest projects such as Duolingo Stories. The afternoon will conclude with small group sessions in which participants will have the opportunity to share feedback with the Duolingo team and hear tips about using Duolingo in the classroom from fellow educators.
Agenda
8:00 - 8:30 |
Registration and Coffee |
8:30 - 10:00 |
Getting inspired to play!
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10:00 – 10:15 |
BREAK |
10:15 - 11:45 |
Getting ideas for games!
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11:45 - 12:30 | LUNCH |
12:30 - 1:30 |
Getting ready to play or design a game!
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1:45 | DEPART for Duolingo Headquarters |
2:00 |
ARRIVE at Duolingo Headquarters |
2:15 - 3:30 |
Getting DUOLINGO tips!
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3:45 – 4:00 |
ARRIVE at hotel |